Cornu's Helipack (2012, by Joseph Mross), on display in the lobby of the Miner Building.
This week’s
edition of Eugene Weekly includes a feature article about the new Museum
of Techno Art (MTA), which will open this coming October in the Miner Building. The Miner Building just happens to be where my firm’s office is
located. In recent weeks, the building’s lobby has successively displayed pieces
by Steampunk artists Steve LaRiccia
and Joseph Mross. Until
reading the article in the Weekly, I was unaware of the plans to open
the MTA in the Miner Building, so I figured the contraptions were simply part
of a rotating art program for the lobby. It all makes sense now.
I am by no means a Steampunk enthusiast. That
said, I do find the steampunk premise and subculture fascinating, mostly for
aesthetic reasons.
Like me, many people have at least a passing
familiarity with Steampunk. The genre enjoys a significant following and has influenced
various forms of media and culture, including literature, film, fashion, and
even some aspects of technology design. It offers a nostalgic yet imaginative
view of the past and a creative exploration of how the present and future might
have been shaped by the technologies and sensibilities of a bygone era. Steampunk
does this by featuring anachronistic and retro-futuristic technologies (such as
steam-powered machinery, clockwork devices, and elaborate gadgets) to create a
unique blend of the futuristic and the antiquated. Steampunk contraptions are
characterized by ornate details, brass, copper, and other materials associated
with the Victorian era. Likewise, Steampunk settings are often urban landscapes
filled with factories, cogs, pipes, and gears, reflecting the industrialization
of the 19th century. Steampunk fashion incorporates Victorian
clothing styles, such as waistcoats, top hats, corsets, and petticoats, often
adorned with gears, goggles, and other industrial elements.
The following
quote from the first printing of the now defunct SteamPunk Magazine brilliantly summarizes what modern Steampunk is about:
“First and foremost, Steampunk is a non-Luddite
critique of technology. It rejects the ultra-hip dystopia of the cyberpunks—black
rain and nihilistic posturing—while simultaneously forfeiting the “noble savage”
fantasy of the pre-technological era. It revels in the concrete reality of
technology instead of the overanalytical abstractness of cybernetics . . .
Authentic Steampunk is not an artistic movement but an aesthetic technological
movement. The machine must be liberated from efficiency and designed by desire
and dreams. The sleekness of optimal engineering is to be replaced with the
necessary ornamentation of true function. Imperfection, chaos, chance, and
obsolescence are not to be seen as faults, but as ways of allowing spontaneous
liberation from the predictability of perfection.”
The examples of
Steve LaRiccia’s and Joseph Mross’ Steampunk art I have seen so far certainly
fit the bill.
Steampunk is far
from the mainstream of architectural design thinking, but its principles and
aesthetics resonate with architects and designers who seek to explore
alternative approaches to design, sustainability, and the relationship between
technology and architecture.
For example, some
architects find inspiration in Steampunk's emphasis on intricate detailing and
the use of materials like brass, copper, and wood. Buildings that respond to
environmental factors or user interactions could incorporate Steampunk-inspired
mechanisms. Tom Kundig is a modern-day architect whose work is
well-known for including mechanical or kinetic elements, such as large mechanically
operated doors, shutters, or windows that allow users to interact with and
adapt spaces to their needs. His architectural style is not directly aligned
with Steampunk, but he shares with Steampunk its defining affinity for
mechanical contraptions.
Pivoting window and manual hand-cranking mechanism, Chicken Point Cabin, Tom Kundig, architect (photo from Olson Kundig website).
Other architects
might be inspired by Steampunk’s approach to transforming old and discarded
materials into functional and aesthetic architectural components. Such repurposing
and upcycling aligns with contemporary concerns about sustainability.Paris metro station "Arts et Métiers", designed in 1994 to honor the works of Jules Verne (photo by Cramos, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons
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